I presented a poster at the annual University of Sussex Informatics PhD Symposium, showcasing the early development of a VR tool designed for non-acoustic aircraft noise research. The project, which would later evolve into the Aviation Acoustics Visualisation Tool (AAVT), aimed to explore how immersive technology can be used to better understand the perceptual impact of aircraft noise beyond traditional acoustic metrics.
View PosterAviation Acoustics Visualisation Tool (AAVT) is a VR-based research tool I developed to explore non-acoustic factors in aircraft noise perception. Built in Unreal Engine, it combines real aircraft audio with 3D models overlaid on 360° video, allowing participants to virtually experience aircraft flyovers in different locations. The work will be presented at Forum Acusticum 2025. Please get in touch if you’d like a copy of the paper or a demo of the software.
View demoA 'top down' simulator designed specifically to calculate a metric of annoyance for those living beneath flight paths. Created within Unreal Engine 5, using OpenStreetMap (OSM) to craft a highly accurate model of South East England, encompassing its buildings on approach to Gatwick. The aircraft are modeled using Blender.
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